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deSurface.cpp File Reference

Surface attributes for rendering geometry with. More...

#include "deSurface_priv.hpp"
#include "deBitmap.hpp"

Include dependency graph for deSurface.cpp:

Include dependency graph

Compounds

struct  deSurface_Header_t

Functions

void TestTextureSet ()
 WorldObjectClassImp (deSurface)
deBoolean IdeSurface_Initialize ()
long IdeSurface_GetWOInterfaceID ()
 Get the IdeSurface WorldObject interface ID.

IdeSurfaceIdeSurface_CreateSurface ()
 Create an instance of IdeSurface.


Variables

long s_SurfaceWOInterfaceID = -1
const deSurface_Header_t deSurface_Header = {0,1}

Detailed Description

Surface attributes for rendering geometry with.

Author:
Assassin
This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.


Change History

Date:
June 2003
Author:
Assassin
Remarks:
Creation

Function Documentation

IdeSurface* IdeSurface_CreateSurface  
 

Create an instance of IdeSurface.

long IdeSurface_GetWOInterfaceID  
 

Get the IdeSurface WorldObject interface ID.

deBoolean IdeSurface_Initialize  
 

void TestTextureSet   [static]
 

WorldObjectClassImp deSurface   
 


Variable Documentation

const deSurface_Header_t deSurface_Header = {0,1} [static]
 

long s_SurfaceWOInterfaceID = -1 [static]
 


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